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Richter’s Spells

Air

  • Weak Errant Wind: Increase the dodge of your party to projectiles.  This spell will only work when you are outside.  This is a spell of Air Magic, level 1.  Cost 50 mana.  Duration: 20 min.  Range: 50.  Cast Time: 4 seconds.  Cooldown: 45 min.

  • Weak Haste: This spell will increase the speed of the target by 10%.  This is a spell of Air Magic, level 1.  Cost 25 mana.  Duration: 10 min.  Range: 5 feet.  Cast Time: 1 second.  Cooldown: N/A.

Earth

  • Weak Barkskin: This spell will increase natural armor by +2.  This is a spell of Earth Magic, level 2.  Cost: 20 mana.  Duration: 20 min.  Range: self.  Cast Time: 1 second.  Cooldown: N/A.

  • Grease: This spell will make a 10x10 foot area slick greatly increasing chance of anyone in the area falling down.  This is a spell of Earth Magic, level 1.  Cost: 15 mana.  Duration: 5 min.  Range 25 feet.  Cast time: 2 seconds.   Cooldown: 10 min.

  • Summon Weak Insects: Summons a host of stinging and biting insects in a ten-foot wide circle.  Causes minimal damage, but impedes concentration.  This is a spell of Earth Magic, level 1.  Cost: 25 mana.  Duration: 5 minutes.  Range 20 feet.  Cast time: 1 second.  Cool down: 20 minutes.

Water

  • Weak Ice Dagger: This spell will throw a dagger made of ice at your target.  This is a spell of Water Magic, level 1.  Cost 20 mana.  Duration: 1 min.  Range: 40 feet.  Cast Time: 1 second.  Cooldown: N/A.

Life

  • Weak Charm: You can convince an enemy that they are your friend.  In battle, they will fight for you.  Casting this upon a creature lowers they regard for you after the spell wears off.  This is a spell of Life Magic, level 1.  Cost 60 mana.  Duration: 1 hour.  Range: 20 feet.  Cast Time: 1 second.  Cooldown: 10 minutes.

Dark

  • Weak Cloying Darkness: Cast a cone of thickened darkness from your hand.  Movement and Attack speed of targets decreased by 20%.  All in area of effect will suffer from spell.  Will not work in direct sunlight.  This is a spell of Dark Magic, level 2.  Cost 30 mana.  Duration: 10 minutes.  Range: 10 feet.  Cast Time: 1 second.  Cooldown: 5 minutes.

  • Night Vision: You can see even in the deepest darkness.  This is a spell of Dark Magic, level 1.  Cost 5 mana.  Duration: 3 hours.  Range: 10 feet.  Cast Time: 1 second.  Cooldown: N/A.

  • Troubled Sleep: Places your target in a restless sleep.  He will be plagued by nightmares until awakening.  Any attack or hostile action taken against target will awaken them.  Area of effect five feet.  This is a spell of Dark Magic, level 3.  Cost: 50 mana.  Duration: one hour.  Range 15 feet.  Cast time: 3 seconds.  Cool down: 15 minutes.

 

Richter’s items

Weapons

High steel long sword. Damage 14-20. Durability 37/50. Item class: Uncommon. Quality: Superb. Weight 2.8 kg

Soldier’s short sword. Damage 7-9. Durability 26/30. Item class: Common. Quality: Average. Weight: 1.5 kg

Glass dagger. Damage 14-17. Durability 250/250. Item class: Uncommon. Quality: Superb. Weight 0.2 kg

Recurve bow of the Wood Sprite. Damage 14-19. Durability 35/35. Item class: Scarce. Quality: Superb. Weight: 3.8 kg. Traits: + 8 Dexterity. + 5% accuracy. Provides the subskill: Focus.

Arrows:

-        Sprite Arrows of Nature. Durability 4/4. Item class: Uncommon. Quality: Above Average. Accuracy +1. Damage +1.

-        Steel Arrowhead of Dispelling.  Durability 9/9.  Item Class: Uncommon.  Quality: Superb.  Weight: 0.1 kg.  Traits: 51% chance to dispel active enchantments on target.

-        Steel Arrowhead of Flame.  Durability 7/7.  Item Class: Uncommon.  Quality: Superb.  Weight: 0.1 kg.  Traits: Will do an additional 8-11 damage on impact.  Chance to cause Burn.

-        Steel Arrowhead of Stun.  Durability 9/9.  Item Class: Uncommon.  Quality: Superb.  Weight: 0.1 kg.  Traits: 46% chance to stun target for 6-8 seconds.

-        Steel Arrowhead of Negation.  Durability 8/8.  Item Class: Uncommon.  Quality: Superb.  Weight: 0.1 kg.  Traits: Chance to ignore magical defenses.

-        Steel Arrowhead of Weak Poison.  Durability 7/7.  Item Class: Uncommon.  Quality: Superb.  Weight: 0.1 kg.  Traits: Chance to poison target for an additional 3-4 damage for 6-8 seconds.

-        High Steel Arrowhead of Freeze.  Durability 10/10.  Item Class: Uncommon.  Quality: Superb.  Weight: 0.1 kg.  Traits: +1 damage. Will do an additional 7-9 cold damage on impact. 7% chance to cause Freeze for 7 seconds.

-        Steel Arrowhead of Piercing.  Durability 8/8.  Item Class: Uncommon.  Quality: Superb.  Weight: 0.1 kg.  Traits: Will ignore up to 43% of opponent’s armor.

-        Steel Arrowhead of Confusion.  Durability 10/10.  Item Class: Uncommon.  Quality: Superb.  Weight: 0.1 kg.  Traits: Target may attack anyone near, including possibly allies.

Armor

Spritely Helm. Defense +5. Durability 30/30. Item class: Uncommon. Quality: Above Average. Type: Light Armor. Weight 2.1 kg. Trait: Max vision distance increased by 25%

Chest Plate of the Wood Sprite. Defense +7. Type: Light armor. Durability 40/40. Item class: Uncommon. Quality: Above Average. Weight: 5.8 kg. Increased Concealment in Woods +5.

Reinforced Pants of the Wood Sprite. Defense +5. Type: Light armor. Durability 30/30. Item class: Uncommon. Quality: Above Average. Weight: 3.4 kg. Increased Concealment in Woods +4.

Gauntlets of the Wood Sprite. Defense +4. Durability 25/25. Item class: Uncommon. Quality: Above Average. Weight 1.3 kg. Type: Light Armor. Trait: Ranged accuracy increased by 25%

Shoes of the Wood Sprite. Defense +4. Durability 25/25. Item class: Uncommon. Quality: Above Average. Weight: 1.2 kg. Type: Light armor. Increased Silence while walking +10.

Bracers of the Wood Sprite. Defense +6. Weight: 3.4 kg. Durability 30/30. Item class: Uncommon. Quality: Above Average. Type: Light armor. Dexterity +3.

You have obtained an entire set of matched armor: Sprite Armor. Defense given by each piece increased by 25%. Special Bonus: 50% less noise made while moving through forests.

Items

Rings (max 8)

-          Ring of Health: Durability 11/11. Item class: Uncommon. Quality: Above Average. Weight: 0.1 kg. Traits: Increase maximum Health by +24. x 4

-          Ring of Mana: Durability 9/9. Item class: Uncommon. Quality: Well Crafted. Weight: 0.1 kg. Traits: Increase maximum mana by +31.

-        Ring of Hidden Dangers: Durability 15/15. Item class: Uncommon. Quality: Average. Weight 0.1 kg. +25% to trap detection. Passive ability.

-          Minor Ring of Healing: Will heal 34 health on wearer. Cooldown: 10 minutes. Can be used twice per day. Durability 8/8. Item class: Uncommon. Quality: Well Crafted. Weight: 0.1 kg.

Misc

-          Belt of Strength: Durability 20/20.  Item class Uncommon.  Quality: Above Average.  Weight 1.1 kg.  Traits: Increase Strength by +4.

-          Necklace of Scry Defense:  Will block all but God level scrying spells.  You will not be able to be seen by divination, tracking or detection spells.  Passive action.  Durability 200/200.  Item class: Rare.  Quality: Exquisite.  Weight 0.4 kg

-          Bag of Holding: Durability 50/50. Item class: Epic. Quality: Exquisite. Weight 1.0 kg + 0.1 x total weight of items. Traits: Can hold large amount of items. Contents of bag will only be 10% of normal weight. Thinking of desired object will retrieve it from bag. Item is Soul Bound, it cannot be lost or stolen. Can only be transferred with an open heart.

-          Traveler’s Map

 

Richter

Name: Richter
Age: 24
Level: 10, 11%
Health: 266        Mana: 261          Stamina: 170
Strength: 15 (base: 11 + items: 4)
Agility: 17
Dexterity: 30 (base: 19 + items: 11)
Constitution: 17
Endurance: 17
Intelligence: 23
Wisdom: 21
Charisma: 21
Luck: 14
Abilities:
               Limitless
               Gift of Tongues
               Fast Learner
Skills:
               Herb Lore Lvl 4; 25% to next level
               Alchemy Lvl 1; 0% to next level
               Analyze Lvl 5; 17% to next level
               Stealth Lvl 4 76% to next level
               Archery Lvl 7; 78% to next level
                              Imbue Arrow Lvl 4; 94% to next level
                              Focus Lvl 2; 60% to next level
                              Double Shot Lvl 3; 20% to next level
                              Drill Shot Lvl 2; 28% to next level
               Swordsmanship Lvl 1; 88% to next level
               Small Blades Lvl 1; 11% to next level
               Unarmed Combat Lvl 1; 10% to next level
                              Pressure Points Lvl 1; 15% to next level
               Light Armor Lvl 6; 59% to next level
                              Grace in Combat Lvl 2; 42% to next level
               Air Magic Lvl 3; 51% to next level
               Life Magic Lvl 1; 49% to next level
               Earth Magic Lvl 2; 98% to next level
               Water Magic Lvl 1; 19% to next level
               Dark Magic Lvl 3; 31% to next level
               Trade Lvl 2; 27% to next level
Marks:
               Master of the Mist Village
Resistances:
               Air 50%
               Mental 5%
               Spiritual 5%
Race: Human (Chaos Seed)
Reputation: Lvl 2 “I think I know that guy!”
Alignment: Neutral
Languages: All

 

Sion

Name: Sion
Age: 34
Level: 8, 71% to next level
Health: 203       Mana: 224          Stamina: 120
Strength: 17
Agility: 18
Dexterity: 46
Constitution: 16
Endurance: 12
Intelligence: 18
Wisdom: 13
Charisma: 9
Luck: 12
Abilities:
               Wood Craft
               Forest Concealment
Skills:
               Herb lore Lvl 10, 40% to next level, 65% affinity
               Alchemy Lvl 3, 31% to next level, 88% affinity
               Archery Lvl 42; 22% to next level, 73% affinity
                              Imbue Arrow Lvl 29, 11% to next level, 87% affinity

             Focus Lvl 25, 16% to next level, 82% affinity
               Tracking Lvl 12; 51% to next level, 77% affinity
               Small Blades Lvl 18, 79% to next level, 73% affinity
               Light Armor Lvl 24, 79% to next to next level, 81% affinity
               Air Magic Lvl 1; 0% to next level, 96% affinity
Marks:
               None
Resistances:

               Life 10%

               Earth 10%

               Light 10%
Race: Wood Sprite
Reputation: Lvl 1 “Who are you again?”
Alignment: +2
Language: Sprite, Common Tongue

Richter’s Abilities

 

1)     Limitless: 100% affinity in any and every skill

2)  Gift of Tongues: Ability to comprehend almost all languages including writing.  Cannot comprehend certain higher or lower languages.  Cannot understand nonsentients.

3)     Fast Learner: +30% to skill advancement

Now on to Book 2!!!!!  Please click here or on the pic! :)