Richter’s Spells

Air

  • Weak Errant Wind: Increase the dodge of your party to projectiles.  This spell will only work when you are outside.  This is a spell of Air Magic, level 1.  Cost 50 mana.  Duration: 20 min.  Range: 50.  Cast Time: 4 seconds.  Cooldown: 45 min.

  • Weak Haste: This spell will increase the speed of the target by 10%.  This is a spell of Air Magic, level 1.  Cost 25 mana.  Duration: 10 min.  Range: 5 feet.  Cast Time: 1 second.  Cooldown: N/A.

Earth

  • Weak Barkskin: This spell will increase natural armor by +2.  This is a spell of Earth Magic, level 2.  Cost: 20 mana.  Duration: 20 min.  Range: self.  Cast Time: 1 second.  Cooldown: N/A.

  • Grease: This spell will make a 10x10 foot area slick greatly increasing chance of anyone in the area falling down.  This is a spell of Earth Magic, level 1.  Cost: 15 mana.  Duration: 5 min.  Range 25 feet.  Cast time: 2 seconds.   Cooldown: 10 min.

  • Summon Weak Insects: Summons a host of stinging and biting insects in a ten-foot wide circle.  Causes minimal damage, but impedes concentration.  This is a spell of Earth Magic, level 1.  Cost: 25 mana.  Duration: 5 minutes.  Range 20 feet.  Cast time: 1 second.  Cool down: 20 minutes.

Water

  • Weak Ice Dagger: This spell will throw a dagger made of ice at your target.  This is a spell of Water Magic, level 1.  Cost 20 mana.  Duration: 1 min.  Range: 40 feet.  Cast Time: 1 second.  Cooldown: N/A.

Life

  • Weak Charm: You can convince an enemy that they are your friend.  In battle, they will fight for you.  Casting this upon a creature lowers they regard for you after the spell wears off.  This is a spell of Life Magic, level 1.  Cost 60 mana.  Duration: 1 hour.  Range: 20 feet.  Cast Time: 1 second.  Cooldown: 10 minutes.

Dark

  • Weak Cloying Darkness: Cast a cone of thickened darkness from your hand.  Movement and Attack speed of targets decreased by 20%.  All in area of effect will suffer from spell.  Will not work in direct sunlight.  This is a spell of Dark Magic, level 2.  Cost 30 mana.  Duration: 10 minutes.  Range: 10 feet.  Cast Time: 1 second.  Cooldown: 5 minutes.

  • Night Vision: You can see even in the deepest darkness.  This is a spell of Dark Magic, level 1.  Cost 5 mana.  Duration: 3 hours.  Range: 10 feet.  Cast Time: 1 second.  Cooldown: N/A.

  • Troubled Sleep: Places your target in a restless sleep.  He will be plagued by nightmares until awakening.  Any attack or hostile action taken against target will awaken them.  Area of effect five feet.  This is a spell of Dark Magic, level 3.  Cost: 50 mana.  Duration: one hour.  Range 15 feet.  Cast time: 3 seconds.  Cool down: 15 minutes.