Enchanting

a.       Increase Enchantment Potential I: Increase the number of enchantment slots on the object you wish to enchant.  Increases enchantment slots by 10%.  Cost: 5 Talent Points.

                                                    i.     Synergy of Items I: Allows for the creation of items sets.  The base items must have something in common for the enchantments to feed off of one another.  Increase this Talent to allow for stronger and more extensive sets.  Cost: 20 Talent Points.

                                                  ii.     False Description: Allows the enchanter to label and item with a false description even after being identified.  Only a specialized spell can see through this.  Cost: 10 Talent Points.

                                                iii.     Cursed Items I: Allows enchanter to pervert known enchantments to be detrimental to the wearer.  Once a cursed item is donned, it cannot be removed without magical intervention.  Cost: 10 Talent Points.  

                                                 iv.     Increase Number of Enchantments I: Allows for another enchantment to be placed on one item.  All enchantable objects are still bound by the same rules of enchantment size and slots.  Cost: 50 Talent Points.

b.       Deconstruct Items I: Gain the ability to deconstruct an enchanted item.  Increase this Talent to improve chance for successful deconstruction and to increase chance of obtaining better items after item is destroyed.  Cost: 5 Talent Points.

                                                    i.     Resize Items I: This Talent allows you to resize already enchanted items to fit other creatures either smaller or larger than the item was originally intended for.  Resizing carries the risk of a decrease in power of enchantment, durability of enchanted item and/or complete destruction of enchanted object.  Increase this Talent to allow for resizing to a greater extent and to decrease risk.  This Talent is fueled by soul stones.  Cost: 10 Talent Points.

1.     Spatial Folding I: Can create enchantments that fold space.  At the lowest level, you can create Bags of Holding and Expansive Quivers.  At higher levels, this Talent can fold space in larger objects and in smaller objects to a greater degree.  Cost: 25 Talent Points.

2.     Learn Enchantments I: This Talent provides a small chance of learning enchantments from enchanted items when they are deconstructed.  This is by no means a sure thing, but increasing this Talent increases the chances of deciphering the arcane combination of Powers that comprise an enchantment.  Cost: 100 Talent Points.

c.       Increase Enchantment Success I: Increase this Talent to improve the odds of an enchantment taking hold by 20%.  Cost: 5 Talent Points.

                                                    i.     Faster Creation Time I: The creation of magic books, scrolls and skill books is time consuming and laborious.  Increase this Talent to increase the speed you finish these tasks by 33%.  Cost: 10 Talent Points.

1.     Soul Bond 20 TP

a.     Break Soul Bond: Soul bonds can be broken in a number of ways, but almost all of these methods result in destruction of the items.  This Talent allows you to sever a soul bond while preserving the object.  Cost: 30 Talent Points.

b.     More Powerful Soul Stones I: Purchasing this Talent increases the level of soul stone that can be created from a material by +1.  Cost: 40 Talent Points.

                                                                                                                i.     Reusable Soul Stone

                                                  ii.     Fortify Health/Mana/Stamina I: Increase this Talent to make Enchantments dealing with increasing health, mana and stamina more effective by 20%.  Cost: 10 Talent Points.

1.     Fortify Characteristics: Increase this Talent to make Enchantments dealing with increasing Characteristics more effective by 20%.  Cost: 20 Talent Points

a.     Fortify Skill: Increase this Talent to make Enchantments dealing with increasing skills more effective by 20%.  Cost: 30 Talent Points

2.     Fortify Physical Alterations: Increase this Talent to make Enchantments dealing with increasing physical alterations (running, jumping, swimming, etc.) more effective by 20%.  Cost: 20 Talent Points.

d.       Macroenchantment I: Increase this Talent to have your enchantment affect larger items.  This is extremely helpful for creating enchanted buildings, ships, engines of war, and other large projects.  Cost: 5 Talent Points.

                                                    i.     Siege Enchantments I: Gain the ability to enchant siege weapons.  You will now create mangonels that fire balls of necrotic energy or scorpions to fire bolts through city walls.   Increase this Talent to improve effectiveness of these enchantments.  Cost: 10 Talent Points.

                                                  ii.     Golem Enchantment I: Gain the ability to enchant raw materials to make crude golems.  These will never equal the power of a Mechanic created golem, but also take a fraction of the time to create.  Increase this Talent to improve the level of your golem as well as other traits.  This Talent also allows you to enchant already constructed Golems.  Cost: 10 Talent Points.

                                                iii.     Building Enchantment I: Gain the ability to enchant buildings.  Create impregnable fortresses or desert homes that generate water.  This Talent allows you to make the desolate bountiful and the impossible common place.  Increase this Talent to build grander projects with stronger effects.  Cost: 10 Talent Points.

                                                 iv.     Ships Enchantment I: Gain the ability to enchant ships.  Create vessels that can be sharks of the water… or even of the air.  This Talent allows you to add magic to vessels of all types.  Increase this Talent to produce stronger effects.  Cost: 10 Talent Points.

e.       Increase Number of Charges I: Increase the number of charges on items with finite uses.  Will increase number of charges by +20 or by 20%, whichever gives greater yield.  Cost: 5 Talent Points.

                                                    i.     Decrease Required Enchantment Slot I: Each enchantment takes up a specific amount of enchantment slots.  Purchasing this Talent will decrease the amount of space each enchantment takes up by 10%.  Cost: 30 Talent Points.

                                                  ii.     Increase the Maximum Number of Soul Stones I: Each enchanter can only use a certain number of soul stones per enchatment based upon their skill level.  Increase this Talent to add another soul stone to that number.  Cost: 30 Talent Points.

                                                iii.     Increase Soul Stone Yield I: Increase this Talent to increase the yield of enchantment power from each soul stone.  Bringing this Talent to level II will increase the yield of soul stones by 25%.  Cost: 30 Talent Points.

f.        Increase Enchantment Strength I: Increase strength of enchantments by 5%.  Talent Cost: 5 Talent Points.

                                                               i.      Increase Strength Weapon Enchantment I: Accessing this Talent will increase the strength of any weapon enchantments by 10%.  Talent Cost: 10 points

1.     Increase Secondary Effect Chance: Increase this Talent to make the secondary effect of an enchantment 20% (ie Burning from Flame Enchantment) more likely.  Cost: 20 Talent Points.

2.     Increase Secondary Effect Power: Increase this Talent to make the secondary effect of an enchantment 20% (ie Burning from Flame Enchantment) more powerful.  Cost: 20 Talent Points.

                                                             ii.      Increase Strength Armor Enchantment I: Accessing this Talent will increase the strength of any armor enchantments by 10%.  Talent Cost: 10 points

                                                           iii.      Increase Strength Item Enchantment I: Accessing this Talent will increase the strength of any accessory enchantments by 10%.  Talent Cost: 10 points

1.     Common Materials I: Increase this Talent to be able to make enchanted items from less rare materials.  Cost: 20 Talent Points.

2.     Material Potential I: Item enchantment potential is determined both by the quality and the material.  Increase this Talent to increase potential for a given medium.  Cost: 20 Talent Points.

3.     Alter Enchantment I: Increase this Talent to alter an existing enchantment.  This carries a risk of destroying the enchantment and/or object.  Increase this Talent to allow for greater alterations with less risk.  Cost: 30 Talent Points.